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Attibutes are modifiers that either increase your skill potency, increase your health/healing, or both.

Attribute Types

Strength:

Mainly used on Swordsman for damaging values.

Dexterity:

Mainly used on Thief and Archer skills for damaging values.

Intelligence:

Mainly used in Mage for damage as well as increasing the heal from Haven.

Perception:

Minor stat in all classes, used for buff, debuff, and crowd control potency.

Endurance:

Used in defensive Swordsman skills. In addition, will increase your health by 1% of your base health.

Vitality:

Direct increase to health.

Regeneration:

Increases the amount of health you regenerate during hunger regeneration.

Regen:

Similar to Regeneration. 10 Regen = 1 Regeneration.

Attribute Sources

Tier 2 Classes will have 60 points to spend in /attr at level 30. Outside of this, players can equip armor and weapons to passively gain attributes listed on them.

Sword:

Can have Strength and/or Dexterity.

Bow:

Can have Dexterity, Strength, and/or Perception.

Axe:

Can have Strength and/or Endurance.

Wands:

Can have Intelligence and/or Perception

Spellswords:

Can have Intelligence, Endurance, and/or Strength

Shields:

Can have Endurance, Vitality, and/or Strength

Infused armor (Iron):

Can have Endurance, Vitality, Strength, Dexterity, and/or Intelligence.

Reinforced Helmet/Boots:

Can have Endurance, Vitality, and/or Perception.

Reinforced Chestplate/Leggings:

Can have Endurance, Vitality, and/or Regen.