Attibutes are modifiers that either increase your skill potency, increase your health/healing, or both.
Mainly used on Swordsman for damaging values.
Mainly used on Thief and Archer skills for damaging values.
Mainly used in Mage for damage as well as increasing the heal from Haven.
Minor stat in all classes, used for buff, debuff, and crowd control potency.
Used in defensive Swordsman skills. In addition, will increase your health by 1% of your base health.
Direct increase to health.
Increases the amount of health you regenerate during hunger regeneration.
Similar to Regeneration. 10 Regen = 1 Regeneration.
Tier 2 Classes will have 60 points to spend in /attr at level 30. Outside of this, players can equip armor and weapons to passively gain attributes listed on them.
Can have Strength and/or Dexterity.
Can have Dexterity, Strength, and/or Perception.
Can have Strength and/or Endurance.
Can have Intelligence and/or Perception
Can have Intelligence, Endurance, and/or Strength
Can have Endurance, Vitality, and/or Strength
Infused armor (Iron):
Can have Endurance, Vitality, Strength, Dexterity, and/or Intelligence.
Can have Endurance, Vitality, and/or Perception.
Can have Endurance, Vitality, and/or Regen.