Mage is a frail class with strong damage, and is the only tier 2 class with a healing spell, making it very useful in boss fights. Aside from having low base health, Mages cannot wear diamond armor without serious skill damage reduction, making iron the choice armor.
These skills require the user to manually cast them. It costs 2 skill points per rank to level up these skills.
Fires a bolt of magic that deals X damage to the target enemy and heals the caster for Y.
Increase Damage by 60% INT
Increase Heal by 25% PRC
Low cooldown, basic attack. Drain has reliable damage and at 5/5 has a managable cooldown of 4 seconds. Should be maxed first.
After channeling for 1 second, blasts the target area. All nearby Enemies take damage.
Increase damage by 1.2x INT (120%)
The second of mage's attacks, with the second lowest cooldown. Provides reliable aoe damage and is a powerful way to clear out mobs and to gain experience by killing many mobs quickly.
After channeling for 5 seconds, a storm is summond at the taget area for a few seconds, dealing damage twice per second.
Increase damage by 10% intelligence
Begin a channel in which the caster gains a percentage of their maximu mana per second. The channel is cancelled by crouching or taking damage.
Increase mana regen by 10% of endurance
Begin a channel which creates a healing field that will heal all allies per second for a short period of time. Taking damage will cancel the heal early.
Increase healing by 30% of intelligence
Increase healing by 40% of endurance
On cast, grants you and all nearby allies a bonus of 30 Strength, Dexterity and intelligence for a period of time.
Increase buff duration by 20% of perception
You have 2 riftwalk charges. Crouch to use one and warp after 0.5 seconds. Gain speed for 2 seconds after warping.Charges refresh after a period of time.
Riftwalk has two varients of the skill, in which you can pick only one. You can choose to level either Riftwalk Forwards, or Riftwalk Backwards.
These skills either cast automatically, or are constantly active. These cost 2 skill points to rank up.
If a player reaches below 40% health, and has at least 30% mana left, significantly reduces damage taken. During lifeline, the user loses 5% mana each time they are hit.
As a mage, all non-skill damage is reduced by 50%. You're better off just casting spells. Also, wearing any diamond armor will reduce your skill damage by 50% so iron armor is perfect for mages.