Medieval Lords of Minecraft Wiki
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Current Gear[]

The new Quest World Gear is dropped by any mob, miniboss, or boss. The level of the piece (0-60) determines its base attributes, and the tier (Common, Uncommon, Rare, Epic, Legendary) adds a bonus to the attributes

Obtaining[]

There are several methods of obtaining quest world gear. It has a chance of dropping from mobs, minibosses, loot crates, and boss chests. The level of the gear piece is the level of the mob rounded down to the nearest multiple of 5. Mobs can drop Common/Uncommon gear, minibosses can drop Uncommon/Rare gear, and Bosses can drop Rare-Legendary gear. Gear can also be obtained through the gearmarket. However, in the gearmarket, only commons up to level 30 can be bought. Loot chests may drop gear based on its tier; Common, Uncommon, Rare, Epic, and Legendary for the tiers 1 through 5, in order up to a maximum level of 40.

Enemies[]

Type Tier
Mob Common, Uncommon
Miniboss Uncommon, Rare
Boss Rare, Epic, Legendary
Conversion Artifact (Legendary required to convert)

Gear Market (/warp gearmarket)[]

Level Cost (Weapon) Cost (Armor)
5 50 25
10 100 50
15 200 100
20 400 200
25 1000 500
30 3000 1500

Tiers[]

The tier or rarity of an item affects both the stats it gives and the durability of the gear. Each tier increases the durability of armor by 50, and weapons by 100. E.g. A Rare Chestplate has 700 durability as opposed to a Common Chestplate which has 600 durability.

Higher tiers also give higher stats when compared to the common version of an item. There is some variance, but in general every two rarities effectively bumps an item's stats by another 5 levels while retaining the level requirement. E.g. A level 20 Legendary Sword will have around 60 Strength, rivaling that of a level 30 Common Sword. A level 25 Rare Sword will also give similar values of Strength.

Stats[]

NOTE: Feel free to edit/add missing info to these tables if you see any mistakes or can fill something in.

Item Base Stats given per 5 levels (Common) Base Durability / Durability

Increase per Tier

Infused Helmet and Boots + 3 STR, DEX, INT, SPR, PRC

+ 12 VIT

600 + 50
Infused Chestplate and Leggings + 3 STR, DEX, INT, SPR

+ 12 VIT

600 + 50
Reinforced Helmet and Boots + 2 SPR

+ 4 PRC

+ 7 END

+ 20 VIT

800 + 50
Reinforced Helmet and Boots + 2 SPR

+ 7 END

+ 20 VIT

+ 8 RGN

800 + 50
Spellswords + 8 STR

+ 10 INT, SPR

1200 + 100
Wands + 10 INT, SPR

+ 4 PRC

1200 + 100
Axes + 10 STR, SPR, END 1200 + 100
Swords + 10 STR, DEX

+ 8 INT

1200 + 100
Shields + 8 STR, SPR, END

+ 20 VIT

1200 + 100
Spears + 10 STR, SPR

+ 4 PRC

1200 + 100
Bows + 10 DEX

+ 8 SPR

+ 4 PRC

1200 + 100
Crossbows + 10 STR

+ 10 DEX

+ 5 PRC

1200 + 100

Trivia[]

  • On the reworked gear's release, Crossbows had an extra point of strength.

Pre-rework Gear[]

NOTE: The items described under this heading are no longer unusable for any purpose but as souvenirs.

Quest World Gear generates in 8 different rarity groups. Generally, the rarer an item is, the better the enchantments and attribute bonuses they have. Armor, Shields, Bows, Wands, Swords, Spellswords, and Axes are all kinds of Quest World Gear.

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Common[]

Common weapons are usually weak. Common items (except for wands) are not enchanted and no common items have any attribute bonuses.

Helmets Chestplates Leggings Boots Shield
Material Leather Leather

Gold

Leather

Gold

Gold N/A
Attribute

Bonuses

N/A N/A N/A N/A N/A
Bow Wand Sword Spellsword Axe
Material N/A Wood Gold

Wood

Gold

Wood

Gold

Wood

Attribute

Bonuses

N/A N/A N/A N/A N/A

Uncommon[]

Uncommon items items are slightly than common items, with low level enchantments.

Helmets Chestplates Leggings Boots Shield
Material Leather

Gold

Chain

Chain Chain Gold N/A
Attribute

Bonuses

PRC +1-3

END +3-5

VIT +10-17

END +6-8

REG +5-7

END +2-5

REG +10-14

VIT +0-30

END +4-6

PRC +2-3

VIT +8-9

END +0-8

VIT +0-15

Bow Wand Sword Spellsword Axe
Material N/A Stone

Gold Iron

Stone

Iron

Stone

Iron

Stone

Gold

Iron

Attribute

Bonuses

DEX +6-8

PRC +0-1

STR +0-7

INT +5-7

PRC +0-2

SPR +0-7

DEX +4-6 <missing info> END +0-4

STR +5-10

Rare[]

Some rare items are good to use for newer players. These items can spawn with 1-3 decent level enchants, as well as noticeable attribute bonuses. Rare items usually spawn as iron or diamond equipment.

Unique[]

This is where quest world items begin to get powerful. Unique gear can spawn with 2-5 medium to high level enchants, and always has noticeable attribute bonuses. Uniques and above are always either diamond or iron, except for shields and bows of course. These items can be bought from the black market. Other ways to get them are rare drops from some minibosses, finding them in Boss Chests, or winning them from the Mythic Crate.

Epic[]

Epics live up to their name, providing numerous medium to high level enchants, as well as good attribute bonuses. These items can be bought from the black market, won from the mythic crate, seldom won from loot crates, found inside some Boss Chests, or most commonly from killing Frozen Wastes mobs.

Angelic[]

This tier of items is the third most powerful and rare. Angelic items spawn with several high level enchants, as well as great attribute bonuses. These items are accessible in the Tier Market (in which only a few people have access to), can be very rarely won in the loot crate, can be rarely dropped from certain Boss Chests, and extremely rarely dropped from Frozen Wastes mobs.

Mythic[]

This is the second most rare tier of items. They always spawn with several high level enchants and very high attribute bonuses. Currently, the only way to obtain Mythics is via the Tier Market for 1,500,000 gold per item.

Legendary[]

And finally, the extremely rare and powerful Legendary Items. These items always spawn with top-class enchants and enormous attribute bonuses. Some people have been fortunate enough to pull these from the loot chests in the past, but they are no longer available to players. Very few old legendaries compare to angelics, and they almost always have lower stats than mythics.

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